Gregory White

Eldest Souls

Music Mix Engineer
For Fallen Flag Studio
Project Website

Main Duties
Mixing music stems from composer Sergio Ronchetti
Mastering finished tracks for PC and Nintendo Switch

Tools Used
Pro Tools
Logic Pro X 


Best of Mix Live Showcase 2020
DreamHack Best Action Game 2020
TechRaptor Best of E3 2019 Nominee
EliteGamer Best Indie Game 2019 Gamescom Best of E3 2019


About the Project

Eldest Souls is a pixel-art adventure-RPG that combines the dark and mysterious worldbuilding of Souls-like games with the exciting and fast-paced action of boss-rush classics.

Players explore the vast forgotten Citadel in search of the Old Gods. The temple-prison contains a great deal of NPC’s, quests, and mysteries. Encounters with the Old Gods will be…deadly. With fast-paced action and exciting combat, every instant counts. But fortune favours the bold, and defeating the Old Gods will grant the player powers beyond mortal comprehension.

The Old Gods: Slaying Gods is no easy task. Prepare yourself to be overwhelmed by brutal, challenging encounters, in which only the most unrelenting will make it through.

Dying World: Explore and discover the mysterious ancient Citadel. Prison of the Old Gods, this monument of the Human’s triumph has long been forgotten, and something dark has taken root deep within its mazes.

Progress & Adapt: Every encounter will the Old Gods is a unique, new challenge. Claim their power, unlock various Talents and Abilities, and slay them all.

My Role

Working with composer/sound designer Sergio Ronchetti to mix and master the game's orchestral score.

Responsibilities included the creation of an orchestral mixing template, laying up all Pro Tools sessions, mixing and mastering audio stems in Pro Tools, and providing feedback on creative decisions within the score.

Using Format