Eldest Souls is a pixel-art adventure-RPG that combines the dark and mysterious world-building of Souls-like games with the exciting and fast-paced action of boss-rush classics. Developed by Fallen Flag Studio.
I worked directly with composer and sound designer Sergio Ronchetti to mix and master the game's orchestral score. My responsibilities included the creation of an orchestral mixing template, mixing and mastering audio stems in Pro Tools, creating audio assets to allow for dynamic composition in FMOD, and providing feedback on creative decisions within the score. I was also responsible for reporting bugs within the MIDI programming and audio processing to ensure the accurate execution of the composer's artistic vision.